It was created by user Turanar, and is being kept up. especially if a tech would effectively be detrimental to take (like Synths), or the archeotech components (if you're relying on auto-design for some reason). This command removes the specified modifier from the celestial body that you currently have selected. Then i would only recommend to build 1-2 Labs, everything else needs to be put into Alloys. It will happily mix the highest grade tech on your ships, sprinkling in Disruptors alongside cannons and lasers. I do like the idea of getting the Archeotech ascension perk for free similar to Teachers of the Shroud, as many later Archaeotechs pretty much require it to be effective. These techs are dirt cheap and do so much for your economy so you want them as soon as possible. Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. and Planetary Diversity (with comp patch) all work fine with salvor's AI mods. BeCause's Early Ancient Tech. k. 5% for every surveyed body with no anomaly. To make the policy toggleable, you can add the following lines of code: policy_archeotech_reserve = { Archaeological Site. the refinerys are insane value, the ramparts, and shieldbatterys pair well with starbase stacking, and the armour and shields are so immensiely flexible, and energy efficient, they are easily competing with there t5 if not t6 components, especially for that price, on the other hand, even if you wanted to stick ontoo your archeotec weapons intoo. The plasma accelerator packs in quite a decent damage and is also economical to use with its low energy cost. Stellaris is a game with many independent actors, what is a good idea and what is a bad idea depends on how other actors act or are supposed to act. 1 archeological site. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. This component predominantly improves fire-rate as well as various performance, like evasion, tracking, accuracy, or weapons range, depending on behavior type. This mod will extremely buff the following creatures. Alacrity Recruit. clone_army_digsite. We’ll be collecting general feedback and Out of Sync errors until the end of April. Due to archeotech, I can only build one licor every six months. I don't think the Phanon Corps is something you're supposed to beat in a single assault on their system. Stellaris. 8 if you need to take the archeotech ascension perk, e. Reply fieldy409 Fanatic Xenophile •. Repeatable Up to 8 Times. 779 14. Prerequisites: Archaeoengineers Ascension Perk. Stellaris Wiki Active Wikis. It kind of depends on what your tech rush goal is. shields shields shields man. 3 and higher) the new launcher may not properly read the mod as updated when you install the updated version over an old version. The macro battery is an extremely niche weapon and should be avoided. Archotech Regenerator. I'd love to look at a post-battle summary and be able to say, "Oh, I lost because I couldn't punch through their armor" or "I won because I had tons of cruisers. Fanatic Materialist with Egalitarian, Technocracy and Meritocracy eventually gaining something like Beacon of Liberty (completely optional), Rapid Breeders, Intelligent, Deviants, Sedentry. About this mod. Compatible. • 4 yr. - Archeotech Components now automatically upgrade to Delta Techs. Next Last. Stellaris offers many diverse avenues for its players to customize their empires and grow their power, with ascension perks being one of the most significant. 1. Store: Story pack. 1 were never released to the public instead making 3. Web Slinger is a slight improvement over Guardian Point Defense, but not at all worth even a small amount of minor relics for how minor the improvement is. txt. :) Fisherman_56 Apr 20 @ 10:48am Oh, good. Right now they really aren't worth using given how much they hamper your ability to rebuild fleets. Stellaris has 169 different Steam achievements. I am adding lots of uses for arcane tech (now called precursor archeotech) in my next update. This mod is a standalone version of the archivist enclave from my mod Forgotten History. Reduces Minor Artifact Cost by 40% for Archeotech Components. It's very easy to tech into Robot Assemblies, and other origins give much. Can be really useful early game for protection and useful mid/late game for some extra firepower when luring crises into choke points. They are 4 times more expensive than regular ones, but also give a much higher mobility boost compared to the normal archotech legs. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. I'm in the middle of a game on the new patch, trying out all the archaeo goodies, and as much as I want to try fully outfitting my fleets with the new toys, the cap is holding me back. Add a Comment. This is a searchable and complete list of Stellaris technologies and their IDs. My Stellaris Suggestions: Add More Premade Empires | Add Option to Disable Sol. 00, accuracy: 100%, tracking: 0%, range: 0, average damage: 1000] I use a bunch of mods but i dont know which on does this. That’s a good mix and a step up. Stellaris. 2. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. : A planet which gives out 10 energy, being filled with ancient power generators. Once completed, your primary species will adopt a new name (eg my Zalvan species renamed themselves Meta-Zalvan). You don't get archeotech from pre-FTLs. Late-game Synthetic Evolution blows everything else out of the water. Premium Powerups Explore Gaming. Archeotech Component Cost Reductionの日本語化modです。. In middle/last game, my Federation Fleet is using many archeotech modules in the design. Like the other post I put up about Dessicated, the Library Archeological site was not found under the current stellaris wiki, and I could find no reference on stellaris reddit, so its likely a new addition from the 3. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. These can be ignored, habitat event rewrite is coming. Full list of new archaeo-stuff? Wondering if anybody has compiled a list of all the new ship parts and buildings that can be acquired from the new archaeo-techs? Another question. In 1 collection by Frag Jacker. Please note that the 3. 2. Generally it happens rarely. [deleted] • 6 yr. Each tech is unlocked by finishing a tradition tree, (ie. I think you have to talk with the Curator Order for them to spawn I believe, costs 100 opinion of them to talk about that subject. LEADER PORTRAIT BUG IS BEING FIXED FOR 3. Neutron Launchers. 17 times the amount of shield power, then it is still worth it, even against bypass weapons. Charges may be seen by hovering over the regenerator in the health menu. As you can see it's not quite as simple as what I've seen a lot of other people post. At that point of the game all of my ships were using archeotech weapons, both through my own design choices and from auto-upgrading. 4 (f055)] Drew Archeotech Titan weapon tech option before unlocking battleships Game Version Canis Minor v3. ; About Stellaris Wiki; Mobile view PSA: Menacing ships do cost minor artifacts if you slap archeo-tech on them. Prerequisites: Archaeoengineers Ascension Perk. ago. A mod that I've been using for fun since the introduction of Leviathans and Distant Stars. Do Crisis ships still ignore costs. Higher level scientists will roll more often with better chances for a breakthrough (progressing the digsite). The complainig of the Stellaris community has been the biggest flaw. For longer and grand games, this mod adds several advanced weapons. Stellaris is a science-fiction grand strategy game, with a focus on space exploration and managing vast intergalactic civilizations. In short, you can build so to have a decent chance of drawing the weapon techs at the tech tier 3, and have them. so if you are already at 100% hardening, and you reduce hardening by 15%, but in return are able to get 0. (Without acrimony, simply doing dishonest commercial advertising. Strength in Stellaris is from early game snowballing and planet size is a mid to late game problem. Jay Nov 7 @ 8:51pm. The story pack is accompanied by the free 2. Level 2: All previous capabilties. Report. Like am I missing something with them because they just seem overall worse then there normal counter part outside of not having a limited min range. They need to be inside your borders to be excavated, so you need to build a starbase there and grow your empire. Related Topics Stellaris Real-time strategy Strategy video game Gaming comment sorted by Best Top New Controversial Q&A Add a Comment Darvin3 • Additional comment actions. This mod is a standalone version of the archivist enclave from my mod Forgotten History. txt. They're as easy as it gets, sizes ranging 15 to 25. Worse, it's meaningless. Archeo-Engineers ascension perk bug. I play 0. 3x, altho I might try something even slower at some point. Particular_Jicama_97. Stellaris Wiki Active Wikis. Explore la carte interactive of Columbia, Missouri, and discover its parks, trails, landmarks, and more with this web app powered by ArcGIS. Really makes me want to play with the new alien and ancient totally discovered by our scientist toys . I certainly hope that their special components allow you to beat far higher numbers of enemy ships. Onward, Toward Perfection (A Stellaris Story)-- My Guide to Traits, Ethics, Origins, Civics, Traditions and APs for Stellaris-- Religious System Outline "What is the purpose of civilization if it does not strive to be as efficient as possible? What is the purpose of an individual if they do not wish to be the best amongst their peers?Most archeotech is seriously overpriced and essentially unaffordable. Shields with capacitors, on the other hand, will regenerate an infinite number of times as long as they aren't focus fired or one shot. this would be a perfect moment to update the Ancient Relics DLC page once the update drops, Archeotech would be an amazing selling point for it. Stellaris. Maybe if one were to be very lucky and get a couple of relic words and Archaeological sites to get a big gain of artifacts it would be ok, but otherwise with only a couple of them each month things get hard as the cost of single small weapon is 8, medium 10 and large 12 A corvette with 3 small Archaeotech Weapons already costs 24. 12; 3; Reactions: Reply. The engagement range of the entire fleet is based on the longest range weapon in that fleet, as you say. Stellaris Tech Trees. in the long run , is a niche thing that you add when you have some energy to spare and realy want more shields. so first the missing techs. Mar 1 @ 2:23am Strictly speaking no DLC ever was worth the asking price if you compare it to the price of the. The problem is that it feels bad to lose a battle and realize it. They are a bit pricey so if you're gearing up for a war you might not want them, but if you're playing for long-term growth they're great to have. I wated to know if the dark matter tech synrgizes well with the archeotechs on the late game (as to build those supposedly. This massive burst of hull damage means retreat is unlikely and neutron. #6. 020 vs. fixed in today's patch, changed to raw +hp/sec instead of %. I'd add further that as it stands I think nanite/fallen empire/archeotech content needs to be meshed together well, nevermind some rather glaring minor artifact number problems. Archaeo weapons just cost too many minor relics to be usable in the late-game. 85 -1 = 1. Precursor Archeotech will spawn as a resource on planets with a precursor modifier (either as a space deposit on uninhabitable worlds, or a planetary feature (precursor ruins) on a habitable planet. List includes cheat help and copyable codes. effect remove_modifier = Command Help. 😂 I got Stellaris on release, used to design my ships on my own for a while, and then - when we got the ship designer - and the initial rock paper scissors combat model was dumped - for a while - I used the ship designer and. 25 / ×2. Do the devs intend to scale some of them or no? Also wtf is cloaking? I don't even know how to use it and haven't seen any AI use it either. What with this and archeotech, the patch is very much about building more types of ships rather than just having one design per class. EDIT: It is better with the Archeotech Engineers ascension perk, it gives +5 archeoengineer jobs. NOTE: I made this on Small-Elliptical map. Habitability on Pops is increased by 20%, Leaders gain 40 years additional lifespan and various perks on the Cyborg trait depending on their role. Even with the Archeo-Tech Ascention perk, the archeo-tech weapons and shields were worse than the psionic shields in combination with regular kinetic weapons (railguns, kinetic artillery, etc. Mar 8, 2023; Add bookmark #1 Do we know what the new archaeotech ascension perk does at all? They revealed it in the. It adds 19 archaeology stories written by the community members. This mods guarantees the appearance of rare technologies (including Fallen Empire technologies, crisis technologies), which was previously researchable only by reverse-engineering or events. Starting a new DE empire and I like archeotech. I don't like any of the archeotech weapons except the T slot weapon. Additional building slots are unlocked by upgrading the capital building, constructing urban districts, researching technologies, and. Feb 21, 2014 2. Ironically, there is an advanced armor option known as Dragonscale Armor. 10 or each, plus a 2 mineral and a 2 energy world. : A planet that gives out 10 minerals, being an old Irassian Shipyard. Description. Technology. Especially if you've taken the archeotech ascension perk and/or have the rubricator. Also this mod gives alternative ways of getting some researches. Giga Cannons have longer range (150) than the launchers (130) and strip the shields first; then the Neutron Launchers blow the enemy up. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. ap_lord_of_war. 200 vs. Not sure why I going through the trouble of doing this, but for much clearer experiment I've reduced the amount of tech options to 2 by changing the NUM_TECH_ALTERNATIVES define to 2 in Stellariscommondefines. Archeotech is T3. 23 items. I was able to a. This. A colony can have up to 12 building slots, although most of them are initially unavailable and the first one is dedicated to the colony's capital building. So usually these federations get crushed by conquering instead of "breaking". 5K, along with building the Archaeostudies research lab adding an additional 2K. In that case, delete the mod from the mods folder, start the launcher, close the launcher, and install the mod again. 321. The first time a celestial body is surveyed by anyone, there is a 5% chance of revealing an anomaly, which is increased by 0. The main draw of the Sid Meier's Civilization franchise is that it gives players control of leaders and nations from throughout history. As for being a "forever-game" like Civ, it depends on how much you like micro. What a wonderful little mod!Tier 3 Archaeostudies Tech. There's some numbers, but they aren't too useful. Guilliman88 Planet Modifier Guy. But it's still annoying, especially if a tech would effectively be detrimental to take (like Synths), or the archeotech components (if you're relying on auto-design for some reason). It kind of depends on what your tech rush goal is. Description. It may also require the Archeotech Ascension perk. Runs the specified file with list of commands. I don't know about anyone else, but a lot of the archeotech stuff doesn't seem to be really worth it by the time you've finished the tech trees, most of them just don't do enough damage to be justified, or have effects that would. Legacy Wikis. you get archeotec randomly after you researched the faculty, building them costs minor artefacts though, and those can typically only be found in digsites, digsites have an somewhat high chance of leaving behind an deposit of 1 minor artefact also, and if you build your arecheofacility on an. sound – A reference to a sound instance that indicates the sound to be played for activation. They are only marginally better than other components (questionable, some feel worse). Is there any strong way to take advantage of Menacing ships not requiring Minor Artifacts to have Archeotech? As the title says. I am not sure if occupying a system is a requirement, but try to do it to be on a safe. This mod completely removes all archeotech ship components from the game. . I'm in the middle of a game on the new patch, trying out all the archaeo goodies, and as much as I want to try fully outfitting my fleets with the new toys, the cap is holding me back. Stellaris Dev Diary #312 - 3. 1 Lem update, or from a previous update that hasn't made it to the wiki. unfortunately, the majority of Stellaris gameplay is not strategically valuable (meaningful) as of now. All trademarks are property of their respective owners in the US and other countries. Description. R5: One of the unique traits of menacing ships is that their cost does not change regardless of components, so in 3. Stellaris 2. it does seem to make sense to double down on it if i go psionic cloaking too which i did the last game. . The reward gives the option between keeping the ship’s core for energy output and increasing ship speed (killing the sleepers), a relic that. It made me believe that my job was to reserve a small special fleet to have the busted archeotech while the bulk face the frontlines with more steamlined technology, so It was only a matter of learning how to use the Ship Designer system and create different models, maybe even create fleets for specific tasks, like a stealth fleet, or an anti. For Stellaris +2. 4. Elaka Ya, Efall system. #3. Stellaris is a sci-fi grand strategy game set 200 years into the future. Cloaking is a useful way to send ships through borders undetected. Was wondering if this also applies to archeo. Can only be built on planets with those modifiers. Make them significantly better if we're meant to have a limited quantity. Reduces Minor Artifact Cost by 40% for Archeotech Components. 1. HOW Disruptors Became GOD Tier In StellarisDisruptors are now GOD Tier In Stellaris, but WHY? This Video will answer your question on WHY Disruptors Are OVER. because of other mods. All the non-Cybrex precursor systems do that now. Stellaris Wiki Active Wikis. Archaeological Site. For a roughly 20-year period, I was *barely* holding my energy balance together and could only do so by selling off archeotech periodically. Paradox Staff. There are a lot of different loadouts you can try in stellaris, so it can be a bit confusing for n. i like the new tec, but it seems odd that the turrets look just like regular ones, ideally it would have been cool to get an shipset based around archeotec, maybe like sticking parts of FE ships on an improvised hodgepodge of spacetoasters , maybe something more stylised , or enigmatic looking thing, the art on the weapons. Its based on the scientists that are currently researching and the researches you have done and other factors, some probably related to civics or something. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. ago. Then I have selected an empire with the Prosperous Unification Origin. YOU need to finish/initiate first contact before the enemy. Stellaris Game Designer. For first time I was playing stellaris with huge amount of refinery resources, all thanks to this building. PreReq Techs: UV Lasers (Lasers III) (leads to Energy Weapon Fire. The Advanced Archotech Legs are a highly advanced version of the already highly advanced archotech legs. that and the archeotech. Apr 17, 2021; Add bookmark #6 My last two games were Inward Perfectionist Void Dwellers and Barbaric Despoiler Void Dwellers, yeah I needed a bureaucracy habitat or two, but it was fine. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The Synth Ascension is the most powerful path in Stellaris - by far. The archeotech expansion to ancient relics is looking quite exciting too (especially nice to see it finally being a thing!), very much looking forwards to unearthing all these new technologies! All-in-all, the perfect dev. Swarmer missiles can. Can be really useful early game for protection and useful mid/late game for some extra firepower when luring crises into choke points. 7. 1. "The pre-requisites for Mega-Engineering aren't just Battleships, Deep Space Installations and Zero Point power; while those are, indeed, needed, one has to remember that Mega-Engineering is a Tier IV tech, meaning that for it to be available, 8 Tier 3 technologies have to be researched first. I just want a suggestion for maybe 1-2 ship builds for each kind of ship. Highlights include: - Psionic weapons. 30+ new "discovery!" events. . 72 items. C-Tier consists of perks that are below average and not very much useful. Empire Modifier. Apr 18, 2021; Add bookmark #1 So, after playing around a bit with the new update, I have mixed feeling about the effect it had on. Stellaris 50306 Bug Reports 30641 Suggestions 19031 Tech Support 2872 Multiplayer 376 User Mods 4623 Stellaris AAR (After Action Reports. The tooltip says they have 100% shield and armour penetration, so I was wondering if anyone knew how they'd stack up compared to disruptors? Especially if you've taken the archeotech ascension perk and/or have the rubricator. [deleted] • 4 yr. You literally can't get enough minor relics to deploy something like the Nano-Missiles at scale. If you take Become the Crisis and put them on menacing ships, they're incredibly strong. Synthetic ascension is the best in terms of resource production, but is also the most expensive path in terms of the research and technology required. Society research area is composed mainly of the fields: Biology, Military Theory, New Worlds, Statecraft and Psionics. With AP they are T4. Stellaris Wiki Active Wikis. #9. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Install Ancient Caches of Technologies: Sins of the Fallen Empires Mod via Steam. DeanTheDull Necrophage • 1 yr. This is *really* unhelpful when comparing an Archeotech weapon inside the ship designer, as you don't know whether the bonus is going to be applied before or other bonuses (eg Home Territory, or strategic resources. The missiles and the defence modules are useful early/mid game, but once you hit late game and start grinding repeatables they just become obsolete. Most sites have a 67% chance to leave a deposit of minor artifacts when the excavation. #3. 72 Badges. The 3k minor artifact cap is pretty painful now. Archeotech is the term in Low Gothic used throughout the Imperium of Man to refer to formerly lost advanced Human scientific knowledge and technology from the Dark Age of Technology, the Age of Strife or even the Imperium's own Golden Age during the Great Crusade that can be recovered in the present time. WARNING: This mod modifies vanilla files and may not be compatible with other mods. 11, 2001, terrorist attacks. autocannons from taking down the collecter bot uses nanites again also hard to come by mats and if you like a lot of archeotech on your ships damn that 5k limit on how much minor relic you can store can dissapear in game days. Although the secrets are good, the +1 pop is useless after 2240 and you don't finish the precursor event chains until 2250 on average. Sep 12, 2018 82 334. Additional bonuses for Relic worlds. resources – An Economy Unit that determines the resource output and activation cost. Buzzard Mar 22 @ 10:02pm. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. i use standard 1x costs but that one is entirely up to you, generally going to get to late game faster the faster the research is completed. Ill-Ad-6082 • 3 yr. Hydrocentric. * Also allows hivemind species to pick psionic and cybernetic ascensions. Then i would suggest around 200-500 in the year 30-50. . I don't know if this has been mentioned as being in the pipeline, I tend to not to follow development until DLC is announced, but First Contact in Stellaris is dreadful. When in combat, every military ship will advance to within a certain distance of its target and fire its weapons. 9. Menacing Corvettes can't carry torpedoes, so on paper they don't appear very good either. ago. . Buffs to Archeotech weapons (as we see with the current ascension perk) Exclusive Archeotech weapons and buildings. 5 (so between tier 3 and tier 4), and 4. The "Meta" Battleship. Stellaris: Ancient Relics story pack feature breakdown by Stellaris' game director Daniel "Grekulf" Moregård. More accurately they're a 3. Aaaand now I can't play Stellaris again until the new update. Tho that was already in 2. It's a perfectly reasonable position if you take away the meta knowledge of Stellaris being a game where there isn't really. I play with ACOT and keep seeing my powerful precursor starbases and precursor orbital rings equipped with Ancient Suspension Fields and Ancient Pulse Armors despite having plain superior Delta and even some Alpha components. 8 "Gemini" Coop Open Beta is an optional beta patch. Cloaking is a useful. Mar 7, 2023. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). The United States is on track to have spent nearly $6 trillion on war since the Sept. A searchable list of all Stellaris Archaeological Site IDs for use in console commands on Windows, Mac and Linux (Steam). 1. I made this by using cheat codes to inspect systems on maps and I mapped it out. Stellaris, which I've been imagining as Crusader Kings 2 in space, is in fact looking a bit like CK2 in space, though there are some considerable differences. They have a much lower maintenance cost. It scores high on versatility and reliability. Paradox Staff. Subscribe to download. Flesh is Weak is vastly stronger than either Mind Over Matter or Engineered Evolution since Cyborgs are so amazing; a 20% habitability bonus is basically equivalent to a 4-point trait, plus you get 40 years of extra lifespan, plus your leaders get special abilities. The Archeostitan have an average damage of 549,35 vs. Content is available under Attribution-ShareAlike 3. The auto-design will never really make a design that has synergy. May 2, 2021; Add bookmark #1 I am NOT looking for the best ship design. Repeatable Up to 8 Times. Description. The adoption and finisher effects both count as traditions in their own right, so starting a group counts as one tradition, and unlocking the last. Stellaris cheats and commands. As a rare tech, Basic Cloaking Fields has a small chance of appearing. Reply. Anti-Alien Task Force. Arch weapons are garbage even with the perk I was still losing fights with people 15k below me. In my game last night, I annoyed a fallen empire and they declared war, caught my fleets by surprise and destroyed quite a chunk of them. Paradox Interactive has published a video and developer diary, dedicated primarily to the free update “Lesser Dog” for the space strategy Stellaris . Zhe Toralf Recruit. But here's why it's not essential that you do it yourself: The AI is using auto-design to design it's own ships too, so if you use auto-design, you're not at a disadvantage, you're merely on a level playing field. Go to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. However that will be impossible once you got a Purifier on your border. This way you build fleets and progressively add muscle as you advance. At the start of the game, no empire knows anything about the universe beyond their home system. Carrier ai ships will attempt to keep that long range with the enemy for a long as possible. ) -Very hard-hitting lances with some tracking. also you you can watch some VoD on youtube to see how people do it. You get pre-FTL insight techs from pre-FTLs. Rather than have the AI get the same sites you do, the AI gets sites only visible to it, and can't see or excavate player sites (those with an active story). Instead, the techs that you can research are randomly selected from the available techs (from the official Stellaris wiki):. Stellaris Combat is getting a rework, the Stellaris devs have announced this year at PDXcon 2022.